In this sequel to the popular dexterity game Rhino Hero (which you can find my review of game here), you must construct a three dimensional tower using card wall and floor pieces to build what becomes a sprawling skyscraper.
At the start of the game you place down three boards, each telling you what places you can put wall pieces on and each of the two to four players choose their character from the lovable selection of Rhino Hero, Batguin, Big E(the elephant) and Giraffe Boy. Every player draws three floor cards, and you are ready to start.
On your turn you play a floor card, by first putting down the walls that the card you played said you could use (for example a long and short wall). Then you put the floor piece on top, and draw back up to three cards .
After you have expanded the tower, you roll a die to see if you can advance your chosen character up the tower and if you land on the same level as another player, you initiate a SUPER BATTLE. Both players roll a dice with the person who has the highest result highest result staying on the floor while the other is shoved down one. The highest person on the tower when the skyscraper is knocked down, is the winner.
The amount of fun and satisfaction you get from building this towering superstructure is incredible, with it growing to heights you never thought it could by the end. This shared collaboration of construction is an amazing experience, seeing what amazing, teetering thing you can create. At the end you just have an amazing thing to look at, with cameras being whipped out to take a snap of this thing you have made.
I do honestly think that while having you own little super hero is an engaging edition to the Rhino Hero formula instead of having a shared one, it doesn't really add anything to the game as you can't actually control you character, relying on a dice role to predict your movements. This means you are really only engaged with actually building the tower(something you have control of) rather than the super heroes (something you don't have control of). This means you don't really care who wins by getting the highest on the tower, but by who loses by knocking the tower over. However I have to admit, having all the characters on the tower does make it look pretty cool.
Spider monkeys are another edition to the formula which I enjoy, with some floor cards requiring you to hang one on to the side of your newly added story either by its hooked hand or tail. However there are not enough of these monkeys for an entire game meaning you have to take them off lower levels, leaving you feeling underwhelmed as instead of a swarm of monkeys on you tower, you get four.
You can feel the tension on the table as the tower starts to near its toppling point, each person really hoping that it won't get back to their turn again as they know
that if they have to put another piece on it will probably fall.
Building on what came before it (Rhino Hero), Rhino Hero Super Battle gives you a lot more freedom in the choice of where and how you want to put you pieces. Leaving you feel like you impacted on how the tower structure made.
Also the towers are more stable as they can go out side ways, making this amazing game last longer and letting you build something bigger and more sprawling, making this feel way more epic than its precursor.
However young children or older people might struggle to enjoy this game seeing as it requires steady hands and precise motor skills which are hard to achieve if your hands are shaking or haven't yet mastered the fine motor control skills that are needed for this game.
Overall I think this a great game and it definitely probably worth buying if you enjoyed physical games and although it takes up more shelf space compared to its prequel, it definitely adds loads of really innovative and fun ideas to the mix.
On your turn you play a floor card, by first putting down the walls that the card you played said you could use (for example a long and short wall). Then you put the floor piece on top, and draw back up to three cards .
After you have expanded the tower, you roll a die to see if you can advance your chosen character up the tower and if you land on the same level as another player, you initiate a SUPER BATTLE. Both players roll a dice with the person who has the highest result highest result staying on the floor while the other is shoved down one. The highest person on the tower when the skyscraper is knocked down, is the winner.
The amount of fun and satisfaction you get from building this towering superstructure is incredible, with it growing to heights you never thought it could by the end. This shared collaboration of construction is an amazing experience, seeing what amazing, teetering thing you can create. At the end you just have an amazing thing to look at, with cameras being whipped out to take a snap of this thing you have made.
I do honestly think that while having you own little super hero is an engaging edition to the Rhino Hero formula instead of having a shared one, it doesn't really add anything to the game as you can't actually control you character, relying on a dice role to predict your movements. This means you are really only engaged with actually building the tower(something you have control of) rather than the super heroes (something you don't have control of). This means you don't really care who wins by getting the highest on the tower, but by who loses by knocking the tower over. However I have to admit, having all the characters on the tower does make it look pretty cool.
Spider monkeys are another edition to the formula which I enjoy, with some floor cards requiring you to hang one on to the side of your newly added story either by its hooked hand or tail. However there are not enough of these monkeys for an entire game meaning you have to take them off lower levels, leaving you feeling underwhelmed as instead of a swarm of monkeys on you tower, you get four.
You can feel the tension on the table as the tower starts to near its toppling point, each person really hoping that it won't get back to their turn again as they know
that if they have to put another piece on it will probably fall.
Building on what came before it (Rhino Hero), Rhino Hero Super Battle gives you a lot more freedom in the choice of where and how you want to put you pieces. Leaving you feel like you impacted on how the tower structure made.
Also the towers are more stable as they can go out side ways, making this amazing game last longer and letting you build something bigger and more sprawling, making this feel way more epic than its precursor.
However young children or older people might struggle to enjoy this game seeing as it requires steady hands and precise motor skills which are hard to achieve if your hands are shaking or haven't yet mastered the fine motor control skills that are needed for this game.
Overall I think this a great game and it definitely probably worth buying if you enjoyed physical games and although it takes up more shelf space compared to its prequel, it definitely adds loads of really innovative and fun ideas to the mix.
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